Why GamerGaters Are Prevailing Over SJWs, Feminists and Journalists
Mulling over GamerGate and its coverage by media for the last few days has provided me some interesting insights into the issue and how things might look in the near future (weeks to months). Some of my insights came from a dispassionate look at the responses of most “main-stream” journalists to GamerGate. A few came from studying changes in the tone of their articles and stated goals over time. Others came from my insights on the dynamics of this confrontation.
The short version of my conclusions is as follows: GamerGaters are prevailing over SJWs, feminists and journalists- and will continue to do so in the near future (weeks to months). I also believe that this trend will probably continue in the medium term (few years). FYI- I do not make predictions about events more than ten years in the future.
Here is the longer version of my insights.
1. The tone of “mainstream” journalists has shifted over the previous 2-3 weeks.
Their almost unanimous belief in an inevitable, decisive and spectacular triumph over the crushed ego of GamerGaters has increasingly been replaced by articles like this: Nobody Wins the GamerGate Civil War, Why can’t both sides bury hatchet over ethics in video games row?, Video game industry calls for an end to polarising ‘Gamergate’ controversy and The Disheartening GamerGate Campaign. It seems that some of those who wrote articles predicting the death and growing irrelevance of “gamers”, “nerds” and “neckbeards” are changing their tone. But why? Well.. a few were probably never enthusiastic about the whole thing in the first place. Some have been demoralized by the lack of an early decisive victory and are now re-evaluating their previous positions. Others are trying to buy time to regroup for a counter-offensive. Then there are those who can now see that this is turning into an insurgency.
2. GamerGate now displays all the main characteristics of an insurgency.
The last decade has seen the USA lose two wars in the middle-east. While some of you might not consider the outcome of military interventions in Iraq and Afghanistan to be defeats or failures for the USA, the facts say otherwise. Simply put, the USA has failed to de-Talibanize Afghanistan after a decade of military presence in that country. They have also not been able to suppress Sunni Arab militarism in Iraq after almost a decade of being in that country. Why did they fail? Did they not spend enough money, buy enough fancy weapons or put enough boots on the ground? In my opinion, it comes down to a simple fact about warfare in the post-industrial era.
Conventional centralized armies cannot defeat determined insurgencies, especially if the later lacks a centralized command and control structure.
Let us compare the outcomes of WW2 with the decade-long dabbling in the middle-east. Ever wonder why the occupation of Germany and Japan after their defeat in WW2 was so orderly? Well.. it comes down to the fact that both nations had highly centralized command and control structures based on a national identity. People kept on fighting only as long as that structure did not surrender. Once that occurred, the occupiers faced no real resistance from the population. In contrast to that, both Iraq and Afghanistan are agglomerations of clans and tribes that form temporary alliances to fight external aggressors. In such situations, there is no central authority and command structure to declare defeat or victory.Furthermore, there is no hard and fast difference between allies and enemies in such societies.
The GamerGate crowd is similar to these insurgents in that there have no centralized command and control setup. Alliances between various groups in the coalition are temporary and ever-changing. Consequently the SJW-Feminist-Journalist crowd will never be able to rest in peace even if they declare victory. Even worse, such declarations will invite more attacks, sabotage and trolling. The SJW-Feminist-Journalist crowd in contrast are part of a fairly centralized hierarchical setup with only a few important power centers.
3. The GamerGaters have far less to lose than their adversaries.
The SJW-Feminist-Journalist crowd delights in portraying the GamerGate crowd as basement-dwelling neckbeards without well-paying careers. While that is an exaggeration, it does contain a core of truth. A lot of GamerGaters are intelligent but somewhat socially awkward and lonely guys in jobs that don’t pay well. In contrast to that, their equivalents from a previous era had far better economic and sexual opportunities. While this inter-generational change in fortunes might not seem like a big deal, it does actually has a major influence on the nature and longevity of GamerGate.
Consequently, the men participating in GamerGate today don’t have much to lose. Compare this to their equivalents from previous eras who often went along with social “consensus” because they had stable and well-paying jobs, wives, children and mortgages. People who believe they have something worthwhile to lose act far more conservatively than those who know that they don’t have much to begin with. Computer games are far more important to guys with poorly paid and unstable jobs than people who fancy themselves as petite bourgeoisie. The SJW-Feminist-Journalist crowd, on the other hand, are full of aspirational and actual petite bourgeoisie. They simply cannot afford to take the same risks as GamerGaters.
It also does not help that the SJW-Feminist-Journalist crowd are not especially conversant with the technology and other factors/issues underlying computer gaming. As many of you might have noticed by now, they cover their rudimentary understanding of technology with buzzwords and appeals to their “authority” or gender.
What do you think? Comments?